
Kenneth
Hite
"(Charley
Sherman's)
decisions sort of build out the city of Arkham and what’s going
on, with the witch cult and the disappearing babies every May Eve and
the whole rest of it. Giving it that sort of… what I told Charley
- invert noir. Where you’ve got this dark secret
that encompasses the whole town and the people who find out about it
are literally the two least powerful characters in the entire play – Gilman
and the girl. So, I thought that was structurally really interesting
and obviously anything with blood and monsters and hyperspace is great
fun to watch and they did a great job with that part too."
"On
the other hand, some people come to Lovecraft for the sense of mounting
dread and personal annihilation that Lovecraft does in his stories
as well. Something like Gilman in Dreams in the Witch House and the
play carries that off terrifically."
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Charlie Athanas:
Welcome to WildClaw’s BLOOD RADIO
and our interview with Kenneth Hite. Ken is a role-playing game designer
and Pelgrane Press published
his award-winning game, Trail
of Cthulhu this year. So, Ken,
thank you for taking the time to talk to BLOOD RADIO tonight.
Kenneth Hite: Thank you for having me.
CA: Let’s start with something really obvious here. I understand
you’ve actually seen WildClaw’s The
Dreams in the Witch House.
KH: Yes, I was the Weird Tales designated driver for the premiere and
Weird Tales was giving out free issues of the magazine and I’m
the Lovecraft columnist for the magazine, so I showed up and did a little
filigree of an introduction to the play about Lovecraft’s story
and what it was about and got to see the play with everybody else.
CA: And what did you think of it?
KH: I thought it was very interesting and it was great fun. I thought
that Charley Sherman, the writer, had done a very commendable and interesting
job of opening the story out, because so much of what happens in Dreams
in the Witch House is very internal to the character. His decisions sort
of build out the city of Arkham and what’s going on, with the witch
cult and the disappearing babies every May Eve and the whole rest of
it. Giving it that sort of… what I told Charley - invert
noir.
Where you’ve got this dark secret that encompasses the whole town
and the people who find out about it are literally the two least powerful
characters in the entire play – Gilman and the girl. So, I thought
that was structurally really interesting and obviously anything with
blood and monsters and hyperspace is great fun to watch and they did
a great job with that part too.
CA: Well, great, I’m glad you had a good time. So the obvious question
here to ask in terms of Chicago is – could tell our listeners how
Lovecraft relates to Chicago and is there any relationship to Chicago
theatrical entertainment at any point in his career?
KH: Well, Chicago theatrical entertainment – probably the most
direct connection to Lovecraft comes from Fritz
Leiber who was one of
his correspondents and who basically created the genre of urban fantasy.
While working in Chicago he wrote the story “Smoke Ghost”,
which was set essentially on the Chicago El. There are strong elements
of Chicago in his great fantasy city of Nehwon and some of the other
fantasies that he wrote. He was one of Lovecraft’s correspondents
and his father Fritz
Leiber, Sr., was a well-known Shakespearean actor
who Lovecraft actually saw in performance. So that’s probably the
direct connection to Chicago Theater.
The other Chicago connection to
Lovecraft obviously is Weird Tales
Magazine, which was published out
of Chicago and edited out of Chicago starting in 1923. And Lovecraft,
from very early on, was one of the dominant voices in that magazine.
He was actually invited by the publisher to become its editor in 1924,
but he couldn’t imagine a fate worse than having to live in Chicago.
And given the fates he could imagine that really says something. He turned
the job down and it went to someone who then made Lovecraft’s later
career a living hell by rejecting his stories. So I’m not sure
if he made the right decision on that level, but he certainly would have
hated the weather. He is basically unable to take the cold in any format
and I think that the first couple of Chicago winters would have driven
him back out to Providence again.
CA: Horror, true horror… Well, here’s a question for you.
Have any other attempts been made that you know of to stage Lovecraft
live and if there were have how successful were they?
KH: Just in this city I’ve seen a puppet show version of “The
Music of Erich Zann”, which was actually really good. It was Dramaton was the name of the theatre troupe and they did that very well and very
interestingly. Erich Zann obviously is a very stagy story, because it
all takes place fundamentally in one room. I haven’t seen or heard
of a play as ambitious as Witch House being done. Witch House obviously
a bigger story in a lot of ways, because it goes to hyperspace, for gosh
sakes. And you’ve got the dream sequences, which WildClaw did with
lighting and scrims and some other things really effectively and really,
really well I think. And sound cues. And that’s the kind of thing
I think you need to have a sort of bigger vision for and work a little
harder at. I imagine that American regional theaters being what they
are someone has done some Lovecraft stuff, but the only other thing that
I’ve seen here has been that “Music of Eric Zann” that
I mentioned.
CA: What exactly is it that Lovecraft fans take away from his stories?
And the Part Two of that question is – was WildClaw remotely successful
at achieving those kinds of things they’re looking for in a Lovecraft
presentation?
KH: The answer to the first part of that answer is there are as many
answers as there are individual Lovecraft fans. Like any great work of
literature you get different things out of it. People who read Edgar
Allan Poe or Shakespeare or Dickens or anybody else, some people read
it for the language, some people read it for the concepts and the ideas,
some people read it for a look into a time and a place and a mindset.
For Lovecraft there are people whose biggest hit is what he calls the “cosmic
dread” of the stories. Just the whole notion that mankind is an
insignificant, meaningless speck in history and in space and that’s
very hard to make a play about, because obviously plays generally are
about human beings.
CA: Right.
KH: It’s tough to combine cosmoses and human stories effectively.
On the other hand, some people come to Lovecraft for the sense of mounting
dread and personal annihilation that Lovecraft does in his stories as
well. Something like Gilman in Dreams in the Witch House and
the play carries that off terrifically. So I think a lot of it is - what
are you
bringing to Lovecraft? What are you taking away from Lovecraft? And it’s
almost a question of the medium. I mean some mediums can do some things
that other media can’t. Lovecraft can do things in prose that no
one’s ever going to be able to do onstage.
CA: Right.
KH: There are a lot of things being carried away from The Dreams
in the Witch House play, so I think people were able to carry a lot of stuff.
Like I said, there were blood and monsters for people who like that.
There was compelling human destruction for people who like that. I think
that tonally it isn’t as purely intellectual as Lovecraft’s
story is, but again, how well would that adapt to a stage presentation?
So if what you’re looking at is this sort of mathematical nature
of the horror that some Lovecraft critics say that they want, that’s
less prevalent, but then I think that’s an inevitable constraint
staging it as opposed to reading it.
CA: Right. Do you see a current heir to Lovecraft in the horror genre
today? Is there anybody you could say is filling his footsteps or able
to claim his throne at this point?
KH: Well, I think everyone in the horror genre is in his footsteps, because
there are such huge, immense footsteps. I mean everyone from Clive
Barker to Stephen King to Dan
Simmons, all those guys are basically plowing
soil that Lovecraft explored and turned over and, in many cases, actually
created. You know, Anne Rice, Poppy
Z. Brite, Caitlin
R. Kiernan, all these
people are basically still looking at things Lovecraft discovered. He’s
the Isaac Newton or the Galileo of the horror field. And I don’t
think there is any question about that, certainly for the 20th Century.
In terms of who is the one guy now who is the most Lovecrafty or the
king of being that I think Thomas Ligotti has
an excellent claim to that throne. The short story writer whose prose,
if anything, better and more
evocative than Lovecraft and whose concepts are, if anything, are wilder
and almost less adducible just to explanation and understanding than
Lovecraft. He doesn’t have Lovecraft’s patience with plot,
I think, and he doesn’t have that sort of storytelling discipline
that Lovecraft brought to a lot of his stuff, but his work is terrifying
and brilliant and it’s just amazingly well written. So I think
Thomas Ligotti is your man if you are looking for one guy writing now
who is worthy of consideration in the same breath.
CA: Great. Well, we’ve got time for one more question actually.
It’s gone really quickly.
KH: Sure.
CA: Why don’t you tell us a little bit about your role-playing
game, Trail
of Cthulhu?
KH: Okay. Trail of Cthulhu is essentially an attempt
to burrow into the question of investigating mysteries. In a procedural
or a mystery story
the problem is never - do you find the clue? It’s what do you make
the clue mean to you. How do you interpret it? And in most role-playing
games that has not happened. You have to roll to find the clue or you
roll to get the suspect to talk or roll to follow the bad guys. In Trail
of Cthulhu you automatically find the clues and then putting it together
is what gets you into trouble and fights with Shagoth.
So fundamentally
that was the approach. It takes the Cthulhu
mythos and sets it in the
world of the 1930’s against a backdrop of global depression and
rising fascism and the rest of that. So I think thematically it’s
very strong in that respect and then I tried to bring at the very least
what the last twenty, thirty years of the Cthulhu mythos has been back
into the game. It’s obviously based on Sandy
Peterson’s masterpiece
Call of Cthulhu,
which is the greatest role-playing game ever. What this fundamentally
is is Kurosawa’s
Ran to Sandy Peterson’s King
Lear.
CA: Okay.
KH: At best. It’s hopefully a remake that makes you look at the
original source material. And that’s what we tried to do. And also
to present mystery stories and investigative stories that are suitably
terrifying and god-awful.
CA: Well, I really wish you luck with that. I hope you do really well
with it. I notice you’ve already won awards for it.
KH: Yes, we’ve won two Silver
Ennie Awards for writing and rules.
Shared with my rules creator, Robin
Laws, who built the engine on which
I structured
the game around.
CA: All right, well congratulations on that. Well, Ken thank you for
taking the time to talk to us, I really appreciate it and we’ll
talk again soon I hope.
KH: Okay, yeah, absolutely.
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